Gen Con 50: RPGs

Given the nature of RPGs, I obviously didn’t play as many as I’d like. That said there was definitely a lot of buzz around roleplaying at this year’s Gen Con; definitely moreso than there has been in previous years. For me, this is really exciting and I think the sheer diversity of major titles may…

Gen Con 50: Miniature Games

You may have noticed that I’ve moved from strictly talking about RPGs, to talking about the broader gaming hobby. This has been something that I debated for a while. And while I love RPGs and GMing, the fact is, I play a lot of different games and take a similar approach to all of them…

Gen Con 50: Board Games

So Gen Con 50 has come and gone and I’ve survived! Mostly…the con-crud is actually hitting me pretty hard at the moment… That said, I played a ton of games – boardgames, RPGs and miniature games and I wanted to take some time breaking them down! Today, we’ll look at the boardgame side of things….

Millennials are Killing

There’s been a meme/writing experiment lately where you type “Millennials are killing ” and then let your autocomplete finish the sentence. By way of example, my phone yielded: Millennials are killing me after this weekend. Interestingly, that seems more like an actual likelihood, but that’s a different story. At any rate, seeing some of these…

Game Chef 2017

So Game Chef 2017 has come and gone and I am without an entry. I really gave it a fair amount of thought, but at the end of the day, time escaped me. So, rather than continue to finish the work I was doing, I’m going to share some of the concepts and ideas I…

Physical Mechanisms in Gaming

I’ve been thinking about how GMs and systems can enhance the gaming experience by introducing physical elements. While some of the most unique and celebrated games of the last several years have added physical elements, the idea hasn’t really caught on with game designers. Games like Dread and 10 Candles introduce physical mechanisms into game…

Adventure Hack: Dread by Firelight

Just a quick idea today: Dread by Firelight.  I love the Dread RPG from Impossible Dream.  For those not familiar with Dread, it’s a statless RPG where characters are derived by completing a questionnaire at the beginning of the game.  All action resolution in the game is handled by removing a block from a Jenga tower….

Rules Hacking for Setting

I’m a pretty easy-going, rules light GM.  At the end of the day, I really don’t like a lot of crunch in my games (my undying love for Rolemaster not withstanding).  A recent conversation on Fear the Boot discussed the necessity of rules adherence – when the rules drive the story.  This resonates with me…

Setting Hook: Superheroes through the Ages

I’m a sucker for a superhero themed game. Maybe it’s my inner comic-geek, but there’s something about a game with supers that just works for me. Unfortunately, it’s often difficult to create a setting that is both original and able to compel the players.  Supers really benefit from a sense of belonging to a larger…

Alternative Societal Structures

I’m currently finishing up Kameron Hurley’s different take on science fantasy, “The Mirror Empire.” One of the most noteworthy elements of the novel is the way in which Hurley creates social structures for societies that differ from the traditional European-fantasy. I won’t spoil any of them (and she creates multiple different societal structures), but it…

And then the adventure hooks began…

Part of the reason this blog exists is my decision that my writing needs work. I’m not a fan. I don’t like to practice it. I don’t really like to do it. That said, it’s a skill I want to cultivate, so this blog is the result. One other result is that I pay attention…

Supernatural Investigation by the Map

Chris Pramas of Green Ronin fame posted the below graphic a few weeks ago (it’s originally from Moe Lane): To be frank, I can’t get it out of my head. It’s so dammed good. I mean seriously. I don’t believe I’ve ever seen an image that captured the beauty of X-Files style gaming so well….