League Play and Narrative

A Blood Bowl league I’m running at mt FLGS is finishing up and I’ve been reflecting on the role narrative has played (and could play!). But first,  what do I mean by narrative? In the context of a gaming league, I’m meaning narrative in the sense of a shared continuity with some, minimal storytelling elements….

Family Campaigns

Family structures provide rich narrative opportunities for any game. So many problems with the traditional party strucuare immediately resolved! How do the players know each other? Why are they together? Why do they stay together? What shared experiences do they have? All solved! While making the players all part of the same family can “fix”…

Two Truths and a Lie

Talking with my eldest son last night, we had a brief exchange about his own D&D game and some changes he’s making. For his newest campaign, he’s asking each of the players to write out a backstory for their character. As the wizened, elder gamer, I opined that this is something that rarely works out…

Multi-Game Type Campaigns

The past 12 months have seen the release of several campaign-driven miniature games, combining story and tactical gameplay. Titles like Games Workshop’s Necromunda and the Corelian Conflict for Star Wars Armada have brought this type of gameplay back to the forefront. So much so that we’re even starting to see card games get into the…

2017 Board Games

Like many board gamers, I’ve recently taken stock of my plays over the course of the previous year and there are a few things that jumped out that I thought might be worth discussing. Note, the BG Stats app (which is terrific) doesn’t track RPG plays at this point, so this post will be strictly…

Twisting Lovecraft

This post started it’s life as a 2018 predictions post, but that started to bore me so we’re changing directions! Instead, we’re going to take a brief look at some twists you can make on the traditional Cthulhu mythos (as presented by Lovecraft, Derleth, etc). This idea was inspired in large part by the recent…

Year in Review: Board Games

So…I was super upbeat about miniature games and RPGs this year. Board games are another thing altogether though. This year really felt like the first time I felt like there was a glut of games. And the majority weren’t that good. As I’m writing this, I’m actually watching the Dice Tower’s Top 10 Games of…

Year in Review: Miniature Games

As enthusiastic as I am about the current state of the RPG market, I’m equally excited for the miniature gaming market. 2017 was an awesome year for miniature games. My biggest challenge for this year was narrowing it down as there were a ton of great releases. That’s really something if you take into account…

Year in Review: RPGs

I thought it might be entertaining to do a year in review of the various games released this year. Rather than do the traditional top 10, I’m going to do something a touch different. I’ve picked my favorite releases, but I’ve also selected some that I felt were important. Also, I’ve tried to highlight some…

Using Real World Cultures as Inspiration

I’m currently running a Zweihander game, loosely based on the game’s default setting. One of the things that I’ve done with this setting is to expand it past the traditional mythical Germay to include more of Europe. For example, in the area where the players are starting, the general theme is based more on that…

Fictional Recreations: The Isacariot Organization

Every so often, I like to take a literary or film character/group and re-build them for a game. One organization I’ve used multiple times is the Isacariot Organization from the Hellsing anime. The Isacariot Organization, also known as Vatican Section XIII, is a top secrete organization within the Roman Catholic Church. This orgnaization is so…