Star Wars: The Battle of Scarif

This weekend, my local gamers held our first run through of re-creating the Battle of Scarif from Star Wars: Rogue One. This mega-event took place across three different gaming tables, each running a different game: Star Wars Legion, Star Wars X-Wing, and Star Wars Armada. One of the great bits about this particular event is…

Adventure Hook: The Mental Seal

I’ve been reading through Liu Cixin’s “The Dark Forest” this week and one of the concepts in the book is a device called a “mental seal.” It seems realtively spoiler-free to talk about the device (and if it’s not, I don’t realize it because I’m only about 2/3 of the way through!). The mental seal…

Plot Hook: Books of the Cthulhu Mythos

I’m reading through Pelgrane Press’ Cthulhu Confidential at the moment and I’m really loving the thought and care they’ve taken in building a RPG focused on a 1 GM and 1 player setup. More significantly for this post, one of the sections within the GM section of the book got me thinking about the origin…

3D Printing for Gaming

Faust asked on my last post about the 3D printed terrain I’m using for Shadespire and thought there might be some interest in my rig, use cases and lessons learned. Before jumping in though, let me start out by stating that after a few months of having a printer, I firmly believe it should be…

A Few Thoughts on Running Events

I’ve been giving a lot of thought to running events lately. In my local area, there’s been a lot of disucssion about how to generate support for specific games (particularly miniature games from smaller publishers). While there’s been a lot of discussion, there hasn’t been as much action (save for myself and a few other…

Review: Kobolds and Cobblestones

I got to sit down and try out Osprey’s new Kobolds and Cobblestones game this weekend and I wanted to do a quick review. Just a warning, I didn’t like it. And that’s unfortunate, because I really wanted to like it. Osprey has been putting out some awesome little “bring your own minis” rulebooks lately. Frostgrave…

League Play and Narrative

A Blood Bowl league I’m running at mt FLGS is finishing up and I’ve been reflecting on the role narrative has played (and could play!). But first,  what do I mean by narrative? In the context of a gaming league, I’m meaning narrative in the sense of a shared continuity with some, minimal storytelling elements….

Two Truths and a Lie

Talking with my eldest son last night, we had a brief exchange about his own D&D game and some changes he’s making. For his newest campaign, he’s asking each of the players to write out a backstory for their character. As the wizened, elder gamer, I opined that this is something that rarely works out…

Multi-Game Type Campaigns

The past 12 months have seen the release of several campaign-driven miniature games, combining story and tactical gameplay. Titles like Games Workshop’s Necromunda and the Corelian Conflict for Star Wars Armada have brought this type of gameplay back to the forefront. So much so that we’re even starting to see card games get into the…

2017 Board Games

Like many board gamers, I’ve recently taken stock of my plays over the course of the previous year and there are a few things that jumped out that I thought might be worth discussing. Note, the BG Stats app (which is terrific) doesn’t track RPG plays at this point, so this post will be strictly…

Twisting Lovecraft

This post started it’s life as a 2018 predictions post, but that started to bore me so we’re changing directions! Instead, we’re going to take a brief look at some twists you can make on the traditional Cthulhu mythos (as presented by Lovecraft, Derleth, etc). This idea was inspired in large part by the recent…

Year in Review: Board Games

So…I was super upbeat about miniature games and RPGs this year. Board games are another thing altogether though. This year really felt like the first time I felt like there was a glut of games. And the majority weren’t that good. As I’m writing this, I’m actually watching the Dice Tower’s Top 10 Games of…